Sunday, April 15, 2012

Profesional Plagarism Vs Fan boy-emulation...Pt.2

The top two designs were from Battle-tech/Mechwarrior the thing about this is that the creators were fan-boys of the Japanese media of the time so the loss to the Japanese creators was minimal because it was created under contract for a corporation, so when they create something its like a recording artist label contract in that the work is made by them but they do not own the rights, people like Kenichi Sonada and Makoto Kobayashi and also Yoshitaka Amano they are all very famous off of things that made a lot of money and because the things they made were at the beginnings of their careers they had really horrible slave labor contracts that kind of made them unnoticed except for the hardcore Otaku (fanatics) that also wanted to do creative professional design work and the way they were made into ghost designers made them more accesible to the fans, which in turn made for a much stronger type of creative ethic based on them interacting with them as peers rather than corporate elite or celebrity's...There is no excuse for making large amounts of money and in the case of capcom and other studios like Lucas-arts and later Electronic arts they have staff that have no qualms about taking others work because they are so far inside the company's that when they do things like this with the emotional motivation of hate and the end result is only to crush a person or a group of people into dust beneath their heel.The FASA Vs Harmony Gold and I think Playmates was uncalled for and led to FASA being ripped off by The Wachowskis and also Time-Warner AOL for their movie series the Matrix and the Ani-Matrix, the original concept and wording or trademark the "Matrix was a core component of the Table top role-playing game Shadowrun which is a type of fantasy game in which you engage or interact other people in a ritual that is like a campfire story telling and imagination social fantasy and the rules and the setting are provided in the book, and the individuals have internal conceptions of what their individual characters are like and you kind of hold an Avatar in your mind and you share what you would like to do with the other players around the table and the Game or Dungeon master gives you a direction and also goals objectives trials and reasons to interact with the other players as your imagined fantasy sci-fi persona, the way the game play works is that if you want to do something like (This is at its most basic) like do something that is a physical action or requires energy or a change of the current state of the story then you go into a contest of luck (They role dice like craps kind of) and also you have skills for your character that can help you make it easier or if used improperly make the situation worse, you then take into the account the environment and the different elements that are involved like is it dark or is it light enough to do what you want is their someone watching over the thing that you are trying to get or is it unguarded and more articulate game-masters give you more complex tasks to eliminate in the quest of reaching your objective, so if say its dark and your trying to take out your sword, without being noticed by a guard that's guarding a door and you also after that want to open the door quietly and you also want to kill the guard quietly, you might have to make one roll or several and then settle the out come in storytelling and statement so that your characters is set for the evolving sequence of events, modern Japanese digital role-playing games use this system in a "Turn-Based" system that is relevant to Table top as well as electronic/Digital types of games, It also allows people of different races and genders to explore their inner fantasy's and be complete Jack-asses and play nymphomaniac bondage elf cannibal cyborg werewolves or Nazi reptile Jesus Karate experts or ancient African medicine Buddhist spectral warriors, there are many types of games and the social networking part of it used to be fun but now it is predatory and criminally oriented in the non gaming part of the conventions and gatherings that involve Science-Fiction as well as medieval Fantasy/Myth, its also a really good way to improve your mind and learn things that you did not know before based on the research that goes into creating realistic settings and player characters.

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